I’m a glorious trainwreck!

January 16, 2011

This saturday a friend of mine bugged me to join a get-together on IRC, where games are supposed to be made in only 2 hours. No strings attached.  I’m talking about nothing less than the
Klik of the month Klub (#34) over at glorioustrainwrecks.com.

If you wonder how this turned out, why don’t you check out NightPimmel, my contribution to the event.

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The sky is the limit

December 23, 2010

I’ve actually been a bit more busy than usual this december and worked on a little puzzle platformer as a side-project. Just in time for Christmas, I have a first public beta ready. It’s called Sky/Limit and you can check it out now on Game Jolt.

Sky/Limit on Game Jolt

Sky/Limit thread on the Scirra forum


Generic Indie Exploration Platformer

December 3, 2010

The last few months were pretty much an affair of doing tiny little things on various projects, seemingly leading nowhere. That period might just be over now, as I have settled on a serious project to work on. The headline of this post says it all.

So this game is called GIEP! You’re playing as a little boy who is lost in a strange land and has to explore this unknown world in order to get home to his grandparents.You’ll have to learn a lot on your way. Like how to double-jump and how to use a rifle. Otherwise you will end up as prey for the wild creatures roaming the land or get killed by a vicious trap.

While I do have created a very rough version of the engine, I’m at the moment in the process of making a level editor. This is the first time I’m actually bothering to do so, because for the scope of this project it would be more of a chore to put everything together directly in the layout editor of Construct. That’s according to me at least.

I’m pretty confident you’ll be seeing more of GIEP soon. Wish me luck!


Slasher Boy revisited

October 31, 2010

It’s that time of the year again: scary costumes, carved pumpkins and partying. And look who’s also back – that darn Slasher Boy. This time he has gamepad support, customizable controls and all kinds of tweaks and improvements. I present you SLASHER BOY HALLOWEEN DEMO 2nd EDITION!

DOWNLOAD

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Slasher Boy Walkthrough Video

October 20, 2009

A bit of a spoiler here, so if you haven’t played the game yet, I suggest you do so before viewing this:

Maybe this will help some struggling players to complete the demo.


Slasher Boy Demo

October 17, 2009

Slasher Boy

Slasher Boy is a game I created for the THE DAILY CLICK HALLOWEEN COMPETITION 2009. It’s a retro-style platformer with a horror theme. While still rough around the edges, it’s playable and even offers a boss fight. More info and download link are on the TDC site of the demo:  Click here


Watch some chaos

September 5, 2009

I didn’t even post about it yet on this blog, but I started to remake an old project of mine. Castle Chaos is a classic Jump’n’Run game, what’s there more to say for now? Nothing much, so watch the video: