December 3, 2010
The last few months were pretty much an affair of doing tiny little things on various projects, seemingly leading nowhere. That period might just be over now, as I have settled on a serious project to work on. The headline of this post says it all.
So this game is called GIEP! You’re playing as a little boy who is lost in a strange land and has to explore this unknown world in order to get home to his grandparents.You’ll have to learn a lot on your way. Like how to double-jump and how to use a rifle. Otherwise you will end up as prey for the wild creatures roaming the land or get killed by a vicious trap.
While I do have created a very rough version of the engine, I’m at the moment in the process of making a level editor. This is the first time I’m actually bothering to do so, because for the scope of this project it would be more of a chore to put everything together directly in the layout editor of Construct. That’s according to me at least.
I’m pretty confident you’ll be seeing more of GIEP soon. Wish me luck!
October 31, 2010
It’s that time of the year again: scary costumes, carved pumpkins and partying. And look who’s also back – that darn Slasher Boy. This time he has gamepad support, customizable controls and all kinds of tweaks and improvements. I present you SLASHER BOY HALLOWEEN DEMO 2nd EDITION!
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October 20, 2009
A bit of a spoiler here, so if you haven’t played the game yet, I suggest you do so before viewing this:
Maybe this will help some struggling players to complete the demo.
October 17, 2009
Slasher Boy is a game I created for the THE DAILY CLICK HALLOWEEN COMPETITION 2009. It’s a retro-style platformer with a horror theme. While still rough around the edges, it’s playable and even offers a boss fight. More info and download link are on the TDC site of the demo: Click here
September 5, 2009
I didn’t even post about it yet on this blog, but I started to remake an old project of mine. Castle Chaos is a classic Jump’n’Run game, what’s there more to say for now? Nothing much, so watch the video:
November 28, 2008
The game is coming along quite nicely. Improvements have been made on many aspects and I have a new little screenie for you to look at:
Unfortunately I decided not to release another public beta right now. The public beta which should be ready some day in Jan 2009 will feature a complete level though and will be the last public release before the game is done (remember it will have only 3 levels).
Also I want to wait for a bug to be fixed in Construct that prevents me at the moment from having a proper HUD.
I don’t want to promise a release date for Living Life Afraid, but I guess it’s safe to say we’re looking at Q1 2009.
October 16, 2008
My game is taking little steps again. I dropped some gameplay ideas which I thought were pretty unique, but really lead nowhere and basically stopped me from progressing. The inability of newer versions of Construct to open my most recent project files properly didn’t help much as well. But who am I fooling… I was playing too many games lately, instead of doing something creative. Shame on me.
So here I have a new screenshot which can be pretty good compared to the one in the last post. Doesn’t look like too much for the passed time, but the whole thing feels much more like a real game now. Hey, after all there are enemies (yeah, not on the shot haha). I will prove this with a new downloadable test version soon.