January 16, 2011
This saturday a friend of mine bugged me to join a get-together on IRC, where games are supposed to be made in only 2 hours. No strings attached. I’m talking about nothing less than the
Klik of the month Klub (#34) over at glorioustrainwrecks.com.
If you wonder how this turned out, why don’t you check out NightPimmel, my contribution to the event.
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December 23, 2010
I’ve actually been a bit more busy than usual this december and worked on a little puzzle platformer as a side-project. Just in time for Christmas, I have a first public beta ready. It’s called Sky/Limit and you can check it out now on Game Jolt.
Sky/Limit on Game Jolt
Sky/Limit thread on the Scirra forum
December 3, 2010
The last few months were pretty much an affair of doing tiny little things on various projects, seemingly leading nowhere. That period might just be over now, as I have settled on a serious project to work on. The headline of this post says it all.
So this game is called GIEP! You’re playing as a little boy who is lost in a strange land and has to explore this unknown world in order to get home to his grandparents.You’ll have to learn a lot on your way. Like how to double-jump and how to use a rifle. Otherwise you will end up as prey for the wild creatures roaming the land or get killed by a vicious trap.
While I do have created a very rough version of the engine, I’m at the moment in the process of making a level editor. This is the first time I’m actually bothering to do so, because for the scope of this project it would be more of a chore to put everything together directly in the layout editor of Construct. That’s according to me at least.
I’m pretty confident you’ll be seeing more of GIEP soon. Wish me luck!
October 31, 2010
It’s that time of the year again: scary costumes, carved pumpkins and partying. And look who’s also back – that darn Slasher Boy. This time he has gamepad support, customizable controls and all kinds of tweaks and improvements. I present you SLASHER BOY HALLOWEEN DEMO 2nd EDITION!
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August 2, 2009
Well, with a new major Construct release (0.99.42 stable that is!) I had a feeling that it was the right time to wake up and be a little more active again. Here I give you the teaser screenshot of my newest project called Evermoving:
A bit more info on this one and my other projects can be found from now on in the brand-new Games section. I also added a site titled The Dump, where I put some random stuff of mine.
So hopefully I will grace you soon with more news to share on all the important things.
February 7, 2009
Well I guess you always asked yourself that very same question. Now you can find out!
I did a little app in Construct as an example on how to use a flatfile for an online highscore to be shown ingame. It’s really pointless, but can you withstand the urge to have the #1 highscore? You probably can, okay.
Unfortunately I had to scrap all the old stuff I did on Living Life Afraid and restart from scratch. I was messing up my whole cap (file format of Construct in case you didn’t know)and the game would have significant slowdowns. Blame my limited Construct knowledge and lack of event organization. But that’s all better now. Too bad I’m at least one month behind schedule now.
While you are waiting you can always click Obama’s head LOL.
November 28, 2008
The game is coming along quite nicely. Improvements have been made on many aspects and I have a new little screenie for you to look at:
Unfortunately I decided not to release another public beta right now. The public beta which should be ready some day in Jan 2009 will feature a complete level though and will be the last public release before the game is done (remember it will have only 3 levels).
Also I want to wait for a bug to be fixed in Construct that prevents me at the moment from having a proper HUD.
I don’t want to promise a release date for Living Life Afraid, but I guess it’s safe to say we’re looking at Q1 2009.