Slasher Boy Walkthrough Video

October 20, 2009

A bit of a spoiler here, so if you haven’t played the game yet, I suggest you do so before viewing this:

Maybe this will help some struggling players to complete the demo.


Slasher Boy Demo

October 17, 2009

Slasher Boy

Slasher Boy is a game I created for the THE DAILY CLICK HALLOWEEN COMPETITION 2009. It’s a retro-style platformer with a horror theme. While still rough around the edges, it’s playable and even offers a boss fight. More info and download link are on the TDC site of the demo:  Click here

Watch some chaos

September 5, 2009

I didn’t even post about it yet on this blog, but I started to remake an old project of mine. Castle Chaos is a classic Jump’n’Run game, what’s there more to say for now? Nothing much, so watch the video:

It’s alive!

August 2, 2009

Well, with a new major Construct release (0.99.42 stable that is!) I had a feeling that it was the right time to wake up and be a little more active again. Here I give you the teaser screenshot of my newest project called Evermoving:

Evermoving by Pixel Rebirth

A bit more info on this one and my other projects can be found from now on in the brand-new Games section. I also added a site titled The Dump, where I put some random stuff of mine.

So hopefully I will grace you soon with more news to share on all the important things.

How many times can you click Obama’s head?

February 7, 2009

Well I guess you always asked yourself that very same question. Now you can find out!

Click Obama for freedom!

I did a little app in Construct as an example on how to use a flatfile for an online highscore to be shown ingame. It’s really pointless, but can you withstand the urge to have the #1 highscore? You probably can, okay.

Download it!

Unfortunately I had to scrap all the old stuff I did on Living Life Afraid and restart from scratch. I was messing up my whole cap (file format of Construct in case you didn’t know)and the game would have significant slowdowns. Blame my limited Construct knowledge and lack of event organization. But that’s all better now. Too bad I’m at least one month behind schedule now.

While you are waiting you can always click Obama’s head LOL.

Katamuri is a samurai ninja!

November 28, 2008

The game is coming along quite nicely. Improvements have been made on many aspects and I have a new little screenie for you to look at:

Living Life Afraid shot4

Unfortunately I decided not to release another public beta right now. The public beta which should be ready some day in  Jan 2009 will feature a complete level though and will be the last public release before the game is done (remember it will have only 3 levels).
Also I want to wait for a bug to be fixed in Construct that prevents me at the moment from having a proper HUD.

I don’t want to promise a release date for Living Life Afraid, but I guess it’s safe to say we’re looking at Q1 2009.

Slow progress

October 16, 2008

My game is taking little steps again. I dropped some gameplay ideas which I thought were pretty unique, but really lead nowhere and basically stopped me from progressing. The inability of newer versions of Construct to open my most recent project files properly didn’t help much as well. But who am I fooling… I was playing too many games lately, instead of doing something creative. Shame on me.

So here I have a new screenshot which can be pretty good compared to the one in the last post. Doesn’t look like too much for the passed time, but the whole thing feels much more like a real game now. Hey, after all there are enemies (yeah, not on the shot haha). I will prove this with a new downloadable test version soon.