I’ve actually been a bit more busy than usual this december and worked on a little puzzle platformer as a side-project. Just in time for Christmas, I have a first public beta ready. It’s called Sky/Limit and you can check it out now on Game Jolt.
The last few months were pretty much an affair of doing tiny little things on various projects, seemingly leading nowhere. That period might just be over now, as I have settled on a serious project to work on. The headline of this post says it all.
So this game is called GIEP! You’re playing as a little boy who is lost in a strange land and has to explore this unknown world in order to get home to his grandparents.You’ll have to learn a lot on your way. Like how to double-jump and how to use a rifle. Otherwise you will end up as prey for the wild creatures roaming the land or get killed by a vicious trap.
While I do have created a very rough version of the engine, I’m at the moment in the process of making a level editor. This is the first time I’m actually bothering to do so, because for the scope of this project it would be more of a chore to put everything together directly in the layout editor of Construct. That’s according to me at least.
I’m pretty confident you’ll be seeing more of GIEP soon. Wish me luck!
It’s that time of the year again: scary costumes, carved pumpkins and partying. And look who’s also back – that darn Slasher Boy. This time he has gamepad support, customizable controls and all kinds of tweaks and improvements. I present you SLASHER BOY HALLOWEEN DEMO 2nd EDITION!
And summer is hot. Lately it has been too hot to spend too much time in front of the computer. And as everybody knows: outdoors activities are boring.
So right in this unfortunate time there was the GameJolt demake competition. I didn’t really hate the theme, so I tried to prepare an entry. Of course I ultimately failed.
But for a lack of other things to show let me just share some impressions from INSOMNIA DRACULA, what was supposed to be a Hasslevania demake (more screens after the break).
Slasher Boy is a game I created for the THE DAILY CLICK HALLOWEEN COMPETITION 2009. It’s a retro-style platformer with a horror theme. While still rough around the edges, it’s playable and even offers a boss fight. More info and download link are on the TDC site of the demo: Click here
I didn’t even post about it yet on this blog, but I started to remake an old project of mine. Castle Chaos is a classic Jump’n’Run game, what’s there more to say for now? Nothing much, so watch the video:
Well, with a new major Construct release (0.99.42 stable that is!) I had a feeling that it was the right time to wake up and be a little more active again. Here I give you the teaser screenshot of my newest project called Evermoving:
So hopefully I will grace you soon with more news to share on all the important things.