I’m a glorious trainwreck!

January 16, 2011

This saturday a friend of mine bugged me to join a get-together on IRC, where games are supposed to be made in only 2 hours. No strings attached.  I’m talking about nothing less than the
Klik of the month Klub (#34) over at glorioustrainwrecks.com.

If you wonder how this turned out, why don’t you check out NightPimmel, my contribution to the event.

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The sky is the limit

December 23, 2010

I’ve actually been a bit more busy than usual this december and worked on a little puzzle platformer as a side-project. Just in time for Christmas, I have a first public beta ready. It’s called Sky/Limit and you can check it out now on Game Jolt.

Sky/Limit on Game Jolt

Sky/Limit thread on the Scirra forum


Generic Indie Exploration Platformer

December 3, 2010

The last few months were pretty much an affair of doing tiny little things on various projects, seemingly leading nowhere. That period might just be over now, as I have settled on a serious project to work on. The headline of this post says it all.

So this game is called GIEP! You’re playing as a little boy who is lost in a strange land and has to explore this unknown world in order to get home to his grandparents.You’ll have to learn a lot on your way. Like how to double-jump and how to use a rifle. Otherwise you will end up as prey for the wild creatures roaming the land or get killed by a vicious trap.

While I do have created a very rough version of the engine, I’m at the moment in the process of making a level editor. This is the first time I’m actually bothering to do so, because for the scope of this project it would be more of a chore to put everything together directly in the layout editor of Construct. That’s according to me at least.

I’m pretty confident you’ll be seeing more of GIEP soon. Wish me luck!


Slasher Boy revisited

October 31, 2010

It’s that time of the year again: scary costumes, carved pumpkins and partying. And look who’s also back – that darn Slasher Boy. This time he has gamepad support, customizable controls and all kinds of tweaks and improvements. I present you SLASHER BOY HALLOWEEN DEMO 2nd EDITION!

DOWNLOAD

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Summer is silly

July 24, 2010

And summer is hot. Lately it has been too hot to spend too much time in front of the computer. And as everybody knows: outdoors activities are boring.

So right in this unfortunate time there was the GameJolt demake competition. I didn’t really hate the theme, so I tried to prepare an entry. Of course I ultimately failed.

But for a lack of other things to show let me just share some impressions from INSOMNIA DRACULA, what was supposed to be a Hasslevania demake (more screens after the break).

Insomnia Dracula (Hasslevania Demake)

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If this is armageddon, then who the hell are you?

May 21, 2010

Welcome to my annual post! 😀

I want to ramble a bit about random stuff I have been doing. Like for example a tiny pixels megaman fangame (I figured since everybody is doing it and a certain someone dared me too…), but with a darker and twisted theme.

Oh, and how about a sidescrolling horror adventure? It would be a fun thing to do as a collaboration. Could meet ugly hellspawn like the following… Read the rest of this entry »


Santa’s best friend?

December 29, 2009

Christmas is over already and I hope you all had a good one. In case you missed it, there’s a special Christmas greeting from me in the current video episode of klikcast over at The Daily Click. Slasher Boy really has been a bad boy this year…

Santa's best friend?

More importantly (and I know it’s old news but I didn’t even mention it here yet) my game Slasher Boy Halloween Demo did win the TDC Halloween Competition 2009. Yay! Read the rest of this entry »